Answer by duck
There isn't a quick way, but it is possible, however you'd have to use some of the undocumented terrain commands to read the Alphamap (splat map) data, and then construct a corresponding detail layers...
View ArticleAnswer by chad
You can do this with these scripts: http://lemuria.org/projects/wiki/TerrainTools
View ArticleAnswer by RKSandswept
We do synthetic grass on terrain. I arrived at this info by trial and error and some guesses as to how it is implemented inside Utity3D. The call SetDetailLayer sets a detail layer. So if your terrain...
View ArticleAnswer by theFongz
Here you go, this one worked for me. It's a bit simple but you should be able to extend it. Thanks @duck and @RKSandswept for putting me on the right path: public Terrain terrain; private int...
View ArticleAnswer by duck
There isn't a quick way, but it is possible, however you'd have to use some of the undocumented terrain commands to read the Alphamap (splat map) data, and then construct a corresponding detail layers...
View ArticleAnswer by chad
You can do this with these scripts: http://lemuria.org/projects/wiki/TerrainTools
View ArticleAnswer by RKSandswept
We do synthetic grass on terrain. I arrived at this info by trial and error and some guesses as to how it is implemented inside Utity3D. The call SetDetailLayer sets a detail layer. So if your terrain...
View ArticleAnswer by theFongz
Here you go, this one worked for me. It's a bit simple but you should be able to extend it. Thanks @duck and @RKSandswept for putting me on the right path: public Terrain terrain; private int...
View ArticleAnswer by duck
There isn't a quick way, but it is possible, however you'd have to use some of the undocumented terrain commands to read the Alphamap (splat map) data, and then construct a corresponding detail layers...
View ArticleAnswer by chad
You can do this with these scripts: http://lemuria.org/projects/wiki/TerrainTools
View ArticleAnswer by RKSandswept
We do synthetic grass on terrain. I arrived at this info by trial and error and some guesses as to how it is implemented inside Utity3D. The call SetDetailLayer sets a detail layer. So if your terrain...
View ArticleAnswer by theFongz
Here you go, this one worked for me. It's a bit simple but you should be able to extend it. Thanks @duck and @RKSandswept for putting me on the right path: public Terrain terrain; private int...
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