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Channel: Answers for "How can I automatically place grass and other details on my terrain to correspond with the splatmap?"
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Answer by duck

There isn't a quick way, but it is possible, however you'd have to use some of the undocumented terrain commands to read the Alphamap (splat map) data, and then construct a corresponding detail layers...

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Answer by chad

You can do this with these scripts: http://lemuria.org/projects/wiki/TerrainTools

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Answer by bingomanatee

where are these x,y coming from?

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Answer by RKSandswept

We do synthetic grass on terrain. I arrived at this info by trial and error and some guesses as to how it is implemented inside Utity3D. The call SetDetailLayer sets a detail layer. So if your terrain...

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Answer by theFongz

Here you go, this one worked for me. It's a bit simple but you should be able to extend it. Thanks @duck and @RKSandswept for putting me on the right path: public Terrain terrain; private int...

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Answer by duck

There isn't a quick way, but it is possible, however you'd have to use some of the undocumented terrain commands to read the Alphamap (splat map) data, and then construct a corresponding detail layers...

View Article

Answer by chad

You can do this with these scripts: http://lemuria.org/projects/wiki/TerrainTools

View Article

Answer by bingomanatee

where are these x,y coming from?

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Answer by RKSandswept

We do synthetic grass on terrain. I arrived at this info by trial and error and some guesses as to how it is implemented inside Utity3D. The call SetDetailLayer sets a detail layer. So if your terrain...

View Article


Answer by theFongz

Here you go, this one worked for me. It's a bit simple but you should be able to extend it. Thanks @duck and @RKSandswept for putting me on the right path: public Terrain terrain; private int...

View Article

Answer by duck

There isn't a quick way, but it is possible, however you'd have to use some of the undocumented terrain commands to read the Alphamap (splat map) data, and then construct a corresponding detail layers...

View Article

Answer by chad

You can do this with these scripts: http://lemuria.org/projects/wiki/TerrainTools

View Article

Answer by bingomanatee

where are these x,y coming from?

View Article


Answer by RKSandswept

We do synthetic grass on terrain. I arrived at this info by trial and error and some guesses as to how it is implemented inside Utity3D. The call SetDetailLayer sets a detail layer. So if your terrain...

View Article

Answer by theFongz

Here you go, this one worked for me. It's a bit simple but you should be able to extend it. Thanks @duck and @RKSandswept for putting me on the right path: public Terrain terrain; private int...

View Article

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